BARBARA PEARL / CHARCOAL - WHITE GLOW 01

Complete skin package: same white/charcoal artwork and supplied portrait,
with WHITE halo surfaces for main, costume, duck and shooter banks.
Uses Rayman GoldHalo02 seam suppression and the same alpha/falloff settings,
scaled to each atlas width. White RGB replaces gold RGB; white can appear
brighter under the game's lighting despite equal opacity.

INSTALL ALL 13 FILES IN INSTALL_MANIFEST.csv TOGETHER.
1. IMPORT_PNG/Bundle_PC: import all NINE PNGs through RCP TEXTURE conversion.
   Main diffuse 4096x4096; main rim 2048x2048.
   Costume/duck/shooter diffuse 2048x2048; their rim layers 1024x1024.
   HUD portrait remains the supplied 256x256. Preserve alpha and dimensions.
2. IMPORT_COOKED/Bundle_PC: RAW replace the THREE cooked PBKs for costume,
   duck and shooter. These are already cooked; do not texture-convert them.
3. IMPORT_COOKED/persistentLoading_PC: RAW replace barbara_pack_basic_001.pbk.ckd.
4. Save/rebuild BOTH archives and fully restart. Select default Barbara.
Exact full paths are listed in INSTALL_MANIFEST.csv and JSON.
The expanded textures and matching PBKs must be installed together.
No separate _2 alpha texture needs importing.

The existing art pixels, piece positions, normals and template keys are
retained. UVs are rescaled for the expanded texture canvas. Separate white
halo patches follow the existing bones, serving the existing animations;
no animation frames or body proportions have been redesigned. The full
source alpha suppresses artificial halo lines at cuts inside solid artwork.
Eye, mouth and identified FX templates are excluded from the halo to avoid
glowing internal face features.
HUD portrait is copied unchanged from the supplied skin archive.

Previews reconstruct standing and running from the installed animation
data. Duck/shooter atlas previews are also included. These are not captured
game screenshots: runtime appearance and transitions still need testing.
The larger textures use more GPU memory, as with the Rayman halo build.
Other costume variants sharing these banks can also be affected.

ROLLBACK: import all nine ROLLBACK_SKIN_PNG textures to restore the supplied
Pearl/Charcoal skin, and RAW replace the four ROLLBACK_PBK files in their
listed archives. Do both parts together. The PBKs are the installed files
read before this build; rollback textures are from the supplied skin ZIP.

Checks: source artwork pixels and original geometry retained; four PBKs
imported/re-read with byte-identical binary roundtrips; PNG decoding and
dimensions; ZIP integrity. No installed game archives were modified.
