Fan-made and unofficial. Not affiliated with or endorsed by Ubisoft. Rayman is a trademark of Ubisoft.
Free from https://alexandertgs.com/mods/ - please link there instead of reuploading.
Back up Bundle_PC.ipk before you start. That backup is how you undo this mod.

URSULA - PURPLE GLOW 01

Complete supplied Ursula skin with purple glow using the same strength,
alpha/falloff and seam suppression as the accepted Rayman/Barbara halos.
Halo RGB is (185,105,255). Includes main, costume, duck and shooter forms.
Supplied artwork and portrait are preserved.

INSTALL ALL 13 FILES IN INSTALL_MANIFEST.csv TOGETHER.
All 13 targets are in Bundle_PC.ipk for this skin.
1. Import all NINE IMPORT_PNG/Bundle_PC PNGs using RCP TEXTURE conversion:
   barbara_pack_bondgirl_001_0: 4096x4096; _1 rim: 2048x2048.
   barbara_pack_costume_bondgirl_001_0, duck_pack_barbara_bondgirl_001_0 and
   shootermoskitobarbara_pack_bondgirl_001_0: 2048x2048; _1 rims: 1024x1024.
   ui_bar_barbara_a3: unchanged supplied portrait, 512x512.
   Preserve alpha and dimensions. No separate _2 files need importing.
2. RAW replace all FOUR IMPORT_COOKED/Bundle_PC PBKs at the manifest paths.
   They are already cooked; do not texture-convert them.
3. Save/rebuild Bundle_PC.ipk, restart the game and select URSULA.
Expanded textures and their matching PBKs MUST be installed together.

Original artwork pixels, geometry and template keys are retained. UVs are
rescaled for the expanded texture canvases. Separate bone-bound purple halo
surfaces follow the existing animations. Full artwork alpha suppresses
artificial halo lines at internal patch cuts. Identified eye, mouth, nose,
eyebrow and FX templates are excluded from the halo to keep the face clear.
No gameplay templates, body proportions or animation frames are changed.

Previews reconstruct standing/running from installed skeleton/animation
files; they are not game screenshots. Duck/shooter atlas previews are also
included. Runtime lighting, transitions and all forms still need checking
in game. The expanded textures use more GPU memory, as with the prior halos.
